Life Defined

Friday, April 27, 2012

Guest Post: JUDGING A BOOK - By Bobby Nash

Greetings, All!

As a special treat for this Friday morning, the talented Bobby Nash has graced our presence with an exciting guest post! But before we delve into his post on book cover creation (which he draws from experience in the making of one of his own titles), proper introductions must be made. *clears throat* 

Introducing... Bobby Nash:

From his secret lair in the wilds of Bethlehem, Georgia, Bobby Nash writes. A multitasker, Bobby is certain that he doesn’t suffer from ADD, but instead he... ooh, shiny. 

When he finally manages to put fingers to the keyboard, Bobby writes novels (Evil Ways; Deadly Games!; Earthstrike Agenda), comic books (Fuzzy Bunnies From Hell; Demonslayer; Domino Lady vs. The Mummy; Lance Star: Sky Ranger “One Shot”), short prose (A Fistful of Legends; Full Throttle Space Tales Vol. 2: Space Sirens; Green Hornet Case Files; Tales of The Rook; Zombies vs. Robots), novellas (Lance Star: Sky Ranger; Ravenwood: Stepson of Mystery; Nightbeat; Blackthorn: Thunder on Mars), graphic novels (Yin Yang; I Am Googol: The Great Invasion; Bloody Olde Englund), and even a little pulp fiction (Domino Lady; Secret Agent X; The Avenger; The Spider) just for good measure.  And despite what his brother says, Bobby swears he is not addicted to buying DVD box sets and can quit anytime he wants to. Really.

When not writing fiction, Bobby is usually talking about his books and writing fiction at conventions and writers conferences. Bobby is also a part-time extra in movies and television, is the co-host of the weekly Earth Station One podcast (, and writes for New Pulp ( and All Pulp ( news sites.


By Bobby Nash

When Rachel invited me to do a guest blog post I wasn’t really sure what I could talk about. I don’t blog often so coming up with a topic had me stymied for a short time. Then it hit me, I would talk about my experiences with designing the cover for my latest novel, Deadly Games! This was my first time designing a cover and I’m proud of how it turned out. I thought I’d share some of the steps I went through in designing the cover.
So, without further ado, here’s Judging A Book...

There’s an old saying: “you can’t judge a book by its cover.”

While in the context of the statement, that might be true, there is also a lot of truth in the fact that so many readers do in fact judge a book by the cover. The cover of a novel, comic book, even DVD or CD is the first point of contact with a prospective buyer. Think about how many times a striking cover has caught your attention and you picked up the book just to see what it was all about. That’s the mark of a good cover.

I’m not here to debate the merits of certain types of covers over others. As with most forms of art, beauty is in the eye of the beholder. When it comes to novel covers (just to keep it simple) creators and publishers have many options. There’s the painted cover, the comic art style cover, the computer generated image cover, the clip art photo cover, the original photo cover, the abstract design cover, the giant fonts without an image cover, and on and on and on.

When I was putting together my latest novel release, Deadly Games! I started out by sketching ideas for what type of cover I wanted for the novel. Deadly Games! is an action/thriller set in the real modern day world. Knowing that I started to form ideas of what I wanted. Once I had the basic idea I had to decide what type of cover worked best for this book. I love drawn and painted covers, but I did not feel that either of those methods worked here. I decided on a photo cover.

I scoured through free photos looking for something that fit the theme of the book, but nothing really jumped out at me so I went back to sketching and came up with the idea that became my cover. I knew that I wanted a shot of our protagonist, Detective John Bartlett standing with a gun and a copy of a will in his hand on the cover. Blood would be splattered on the will and his hand as well as a puddle of blood on the floor, possibly with a reflection of Detective Bartlett in the blood pool. I loved the idea and decided that I would have to shoot this myself.

I called up my friend Kurt, a talented photographer himself, to discuss my idea and ask if he would play the cover model. He agreed and we went off to shoot. It was almost Halloween at this time so I picked up a tube of fake blood at one of the Halloween stores. Turns out I didn’t need it. Kurt mixed up a pool of blood and the blood spatter with some liquid latex. It was an education for me as I was not familiar with the substance. That turned out to be one of the best things ever. Not only did it look wet, but it was easy to move around. All you had to do was peel it up and go. 

A handy little time saver, let me tell you.

 Before I go on I should talk about the will. I did a search on-line for wills and found several examples that were rather dull looking documents. I created the Last Will & Testament header myself and used a will I found on-line belonging to Ted Williams. Yes, that Ted Williams. A few adjustments to make the will fit the character in Deadly Games! and we were off and running. 

The photo shoot went well. We took several photos for both the front and back cover...

  ...until I found the right pose. 

 Oddly enough, the image on the back cover of the novel was an improvised shot. Originally, I had not intended for the hand to be in the shot with the gun. That’s my hand, by the way. Some ideas came while we were doing the shoot so keeping an open mind to new ideas was important. 

 The presumably dead hand holding the gun not only looked good, but also tied in to the story so that was a nice, unexpected bonus.

When I sat down to design the cover my first step was to remove the background clutter that I hadn’t realized was in the shot when I took it. 

 I found that none of the fonts in my digital library seemed to fit the tone of the book or didn’t have the right look to match the cover. That meant a trip through some of the free on-line font websites where I downloaded a lot (and I do mean a lot) of new fonts. I finally settled on a few different fonts that I could try. That, of course, led to a whole lot of trial and error to see what works. I’m only posting a small sample here. 

 There were a lot of variations on themes, fonts, and textures, but something still wasn’t quite right. I just couldn’t put my finger on it. At least not yet.

It finally dawned on me that there was a lot of dead space on the cover in front of and behind the character on the cover. Cropping it was the logical answer, but I wanted to be able to see the pool of blood on the cover. Thankfully, I decided that the cover worked just fine without the blood pool on the front and the cover was finally how I wanted it. 

 Adding some texture and type to the back cover completed the look.


 All in all, the process of creating the Deadly Games! cover took several days. During this time I was also formatting the interior pages as well, but many hours went into this. Most important to me is that I am happy with how the cover turned out. That certainly helps when it comes time for me to talk up the book. I have had experiences where the covers on books I’ve written or been a part of were not to my liking. As evidence, the cover to my first novel, Evil Ways was a great disappointment and it did very little to help sell the book.

 Hopefully, potential readers will like the Deadly Games! cover enough to pick up the book to see what it’s all about. If so then it is a successful cover. I think it came out great and hopefully you’ll agree. 

 I will definitely design more of my own covers in the future. In fact, I just recently completed a cover for an upcoming release called Earthstrike Agenda that I thought came out great as well.

And just in case this blog about creating a cover has piqued your interest in Deadly Games!, here’s a little more information about the story:

A thriller by Bobby Nash

They played the most dangerous game of all and death was only the beginning...

Six years ago, Police Detective John Bartlett and journalist Benjamin West were instrumental in the capture of notorious master criminal Darrin Morehouse. Their story played out in the media, rocketing both Bartlett and West into local celebrity status.

Today, Morehouse, still a master game player and manipulator, commits suicide while in prison. His death initiates one final game of survival for the people Morehouse felt wronged him the most. At that top of the list are Bartlett and West, who must set aside their differences to save the lives of Morehouse's other victims and solve one last game before a dead man’s hired killers catch them and his other enemies.

Deadly Games! is a fast-paced action/thriller featuring action, suspense, murder, and the occasional gunfire from Author Bobby Nash, the writer of Evil Ways, Domino Lady, Lance Star: Sky Ranger, and more. 


Deadly Games! is available in print and digital editions at the following:
Print at Amazon
Kindle ebook 
Smashwords ebook (Kindle, Nook, PDF, etc.)
KOBO ebook

Visit BEN Books at
Visit Deadly Games! author Bobby Nash at

Before I wrap this up, I’d like to thank Rachel for letting me take over her blog today. It was fun.


Tuesday, April 24, 2012

New Release: Empyreal Fate (Ebook Version)

Good Morning:

It's official: Empyreal Fate is now released for Kindle! (The print version will be available in 2-4 weeks). I still cannot believe the time has finally come. As I mentioned elsewhere previously, it feels as though I'm floating in a fog... though the colors are beautiful. What a perfectly marvelous way to greet the morn! (Click on the link below to be redirected to the Kindle page on Amazon).

Have a wonderful day, my friends! I know my day will be swell; I'm already walking on clouds. :)


Monday, April 23, 2012

Character Interview and Guest Post

G'Evening, Universe:

Well, my friends - this is it. Almost. Either tonight or early tomorrow, my fantasy novel - Empyreal Fate - will be released as an ebook (followed by print next month) through Hydra Publications. I cannot believe the time is nearly upon us; it is breathtakingly surreal. Though - I shan't quite believe it until I'm holding the print version in my grasp, you know? It will be a feeling unlike any other, I'd imagine. And I cannot wait to be a part of that glorious sensation! Anyway, I'll post a blog specifically with links to the novel when it is officially released. For now, I have a couple of interviews that I have had the honor to be a part of today, and I would like to share them with you now:

First of all, R.S. Hunter featured my guest post on his blog, which I titled, "Symbolism, Fate, Fantasy, (And Yes, Star Wars, Too)". I find the psyche to be one of the most fascinating forces in the universe, and I think incorporated symbols represent a window into the conscience of the reader and the writer - whether the symbols are intentional or not. Perhaps the meaning is slight or abstract; perhaps the meaning is the opposite of what was intended: it doesn't matter. Rather, it is how the author portrays a symbol  - and more importantly - how the reader interprets it. Meanings will differ from person to person. That is individuality; that is beauty.

 Yeah, yeah, yeah... This is probably what most of you are thinking. ;)

Second on the list for today is my character interview, which was hosted by Dianne Gardner: Introducing Amarya. It is the first sneak peek into the eyes of one of Empyreal Fate's main characters: the elven royalblood of Androth, Amarya. She speaks about the tension between man and elf, delving into the concerns of the land (Llathala) and her strange connection with the mortal, Darrion. But I won't spoil the rest for you. Visit the link and let me know what you think!

Well, that is all for this evening. But the next time I post, Empyreal Fate will be a reality  we all can share.

Fare thee well! Until next time~


"To me, the greatest pleasure of writing is not what it's about, but the inner music the words make."
-Truman Capote
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